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My new cards game has its own page now!
August 31, 2020
by
smelc3
#pixel card wars
The title says it all. After having vampirized Rogue vs Evil's devlog, my new game Pixel Card Wars has its own webpage on itch now: https://hgames.itch.io/pixel-card-wars . It's very much in develo...
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Drawing boards
April 30, 2020
by
smelc3
Not a mockup...
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Back to indie dev...
February 06, 2020
by
smelc3
#kcg
No promises it’ll end with a finished/polished game, but I’m back onto something… Expect less updates than in the past though, I’ll focus less on communication, because hey, who’s interested...
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This is the end of this game's development, bye!
January 07, 2019
by
smelc3
1
#end
I've decided to stop the development of this game, that did not find an audience. I've written a little postmortem about my three and a half years of indie gamedev here ==> http://hgamesdev.blogspot...
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Updated the demo \o/ third dungeon available + feedback applied
January 04, 2019
by
smelc3
I've updated the Windows/Mac/Linux/browser version to the latest Android version. Here are the changes: A third dungeon is accessible Performances have been enhanced : inputs in browser version should...
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Published the Android version \o/
January 02, 2019
by
smelc3
#release, #android
I've released the first public Android version of Rogue vs Evil. It is available both here on itch as an APK and on the play store: https://play.google.com/store/apps/details?id=com.hgames.gdx.andro...
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2018 recap
January 01, 2019
by
smelc3
#recap
I've written a long post to describe what happened for my games in 2018, check it out ==> http://hgamesdev.blogspot.com/2019/01/2018-recap.html...
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First run of Android version \o/
December 19, 2018
by
smelc3
#android
I've started my codebase in 2015 and from the early days I've aimed to be Android -compatible. Three years later, here's the first #screenshot of Rogue vs Evil #roguelike game on a phone \o/ #gamedev...
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Enhancing UI and understanding of the game
December 12, 2018
by
smelc3
#ui, #android
I’ve been working on #small things in my #roguelike : Items equipped are highlight the same in the inventory menu and in the inventory bar (see white arrows below) I've added a close button (whi...
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Adding Android support
December 07, 2018
by
smelc3
#android, #demo
This week I’ve worked on supporting #android again for my roguelike Rogue vs Evil, which I last tried 2 years ago; but never released the game for it. I got it working but there are things I need...
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Juiced combat
December 04, 2018
by
smelc3
#demo
Following players feedback, I've juiced combat so that it's clearer what is happening. Attackers now move towards targets and hits are highlighted with red tinting #gamedev #indiedev #screenshotsaturd...
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Fixed a bug that could cause a crash when generating the first dungeon
November 26, 2018
by
smelc3
#bugfix
I've updated the demo version to fix a bug that could cause the game to crash when generating the first dungeon. In browsers the message was as follows: GwtApplication: exception: Unmatched value: BOU...
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