Juiced combat
Following players feedback, I've juiced combat so that it's clearer what is happening. Attackers now move towards targets and hits are highlighted with red tinting #gamedev #indiedev #screenshotsaturday:
I've also been enhancing performance by avoiding texture swaps, which were happening a lot when there were a lot of enemies, because monsters and floors were in different image files. They are now packed automatically into a gigantic file, hereby avoiding swaps; which I believe could cause some lag in browsers.
I'm now working on finishing another dungeon and will release an update of the demo after that. I will also either add support for skills or for #android, I don't know what I'll do first.
Get Rogue vs Evil
Rogue vs Evil
Turn by turn dungeon crawler, grab runic items, learn skills; crush monsters
Status | In development |
Author | smelc3 |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Fantasy, Pixel Art, Procedural Generation, Roguelike, Singleplayer, Strategy RPG, Turn-Based Combat |
More posts
- My new cards game has its own page now!Aug 31, 2020
- Drawing boardsApr 30, 2020
- Back to indie dev...Feb 06, 2020
- This is the end of this game's development, bye!Jan 07, 2019
- Updated the demo \o/ third dungeon available + feedback appliedJan 04, 2019
- Published the Android version \o/Jan 02, 2019
- 2018 recapJan 01, 2019
- First run of Android version \o/Dec 19, 2018
- Enhancing UI and understanding of the gameDec 12, 2018
- Adding Android supportDec 07, 2018
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