Enhancing UI and understanding of the game


I’ve been working on #small things in my #roguelike:

  •  Items equipped are highlight the same in the inventory menu and in the inventory bar (see white arrows below)
  • I've added a close button (white cross), for #android mainly and for mouse users (see red circle below)
  • You can now see the stats of a monster by clicking on its health bar on the right. I've also added a tip telling that when hovering over the bars

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