Enhancing UI and understanding of the game
Rogue vs Evil » Devlog
I’ve been working on #small things in my #roguelike:
- Items equipped are highlight the same in the inventory menu and in the inventory bar (see white arrows below)
- I've added a close button (white cross), for #android mainly and for mouse users (see red circle below)
- You can now see the stats of a monster by clicking on its health bar on the right. I've also added a tip telling that when hovering over the bars
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Rogue vs Evil
Turn by turn dungeon crawler, grab runic items, learn skills; crush monsters
Status | In development |
Author | smelc3 |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Fantasy, Pixel Art, Procedural Generation, Roguelike, Singleplayer, Strategy RPG, Turn-Based Combat |
More posts
- My new cards game has its own page now!Aug 31, 2020
- Drawing boardsApr 30, 2020
- Back to indie dev...Feb 06, 2020
- This is the end of this game's development, bye!Jan 07, 2019
- Updated the demo \o/ third dungeon available + feedback appliedJan 04, 2019
- Published the Android version \o/Jan 02, 2019
- 2018 recapJan 01, 2019
- First run of Android version \o/Dec 19, 2018
- Adding Android supportDec 07, 2018
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