Fixed a bug that could cause a crash when generating the first dungeon
Rogue vs Evil » Devlog
I've updated the demo version to fix a bug that could cause the game to crash when generating the first dungeon. In browsers the message was as follows:
GwtApplication: exception: Unmatched value: BOUNTY_HUNTRESS
(The name on the right could be different, it was depending on the random number generator).
It was caused by monsters of later dungeons not being fully implemented. Thanks @Azaet for reporting it on discord!
Also people reported that the browser version was a bit sluggish. Indeed input feedback is quite slow. I'll will be working on that very soon, I believe it's caused by too much opengl texture swapping.
Files
rve-2019-demo-1.jar 11 MB
Version 2 Jan 04, 2019
rogue-vs-evil-html5.zip Play in browser
Version 5 Nov 26, 2018
rve-2018-demo-2.jar 11 MB
Version 1 Nov 26, 2018
rogue-vs-evil-windows-32.zip 58 MB
Version 4 Nov 26, 2018
rogue-vs-evil-windows-64.zip 51 MB
Version 4 Nov 26, 2018
rogue-vs-evil-osx.zip 49 MB
Version 4 Nov 26, 2018
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Rogue vs Evil
Turn by turn dungeon crawler, grab runic items, learn skills; crush monsters
Status | In development |
Author | smelc3 |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Fantasy, Pixel Art, Procedural Generation, Roguelike, Singleplayer, Strategy RPG, Turn-Based Combat |
More posts
- My new cards game has its own page now!Aug 31, 2020
- Drawing boardsApr 30, 2020
- Back to indie dev...Feb 06, 2020
- This is the end of this game's development, bye!Jan 07, 2019
- Updated the demo \o/ third dungeon available + feedback appliedJan 04, 2019
- Published the Android version \o/Jan 02, 2019
- 2018 recapJan 01, 2019
- First run of Android version \o/Dec 19, 2018
- Enhancing UI and understanding of the gameDec 12, 2018
- Adding Android supportDec 07, 2018
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