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Devlog
Adding the world view 🗺️
July 26, 2022
by
smelc3
1
#world
During the last months I implemented the view connecting the game's different levels, what I call the world view . It's still a work in progress, I need to polish the background. It allows to select y...
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New team: Evil 🦹
March 13, 2022
by
smelc3
#evil, #team
Now that I have been building infrastructure within the game's code, it's easy to add more content. That's what I have been doing recently, so it my pleasure to introduce the new Evil team. Featuring...
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New team: Zealous Knights 🛡️
January 08, 2022
by
smelc3
#zknights
During the last months I worked on adding a new team: the Zealous Knights . This team is centered around knights, which can receive various given by other creatures. This team has no Ranged creature,...
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Loot view: transitioning between levels
October 13, 2021
by
smelc3
#loot, #view
In the last weeks I wrote the view between two battles: the loot view. This is the view where you can extend you deck with new cards. Depending on whether you won or lost the previous game, you will h...
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Adding mana 💧 automating balance check ⚖️
July 27, 2021
by
smelc3
1
#mana, #balance, #AI
In the last months the game did not evolve much visually, but I've been doing good process under the hood. Following a remark of a player, I added mana cost to cards; so that you can't play your whole...
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How gamedev proceeds (hand design)
February 25, 2021
by
smelc3
#hand, #ui, #libarian
Today, I'd like to show you how gamedev typically proceeds in my case. First, I wanted to add this card to the game, the librarian: At the beginning of your turn, this guy makes you draw an additional...
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New cards: spells and items
December 15, 2020
by
smelc3
#ui, #spells, #items, #ai
Since my last update, I worked on the AI; improving it, and I added tests, to make sure the game doesn't crash. This doesn't sound like a lot, but it is! I can now simulate games by having two AIs pla...
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Humans/Undead skirmish in welcome page
October 06, 2020
by
smelc3
#scene, #battle
In the recent weeks, I added a mechanism to show animations/scenes 🎥 in any pages of the game 🎉. I wanted to do that to make the game's first page more welcome: The entire scene can be seen on t...
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Implementing scoring
August 31, 2020
by
smelc3
#mechanics, #score
Last week I implemented scores. I plan the game to be rounds-based, i.e. a game will be 5 or 6 or 7 rounds (a round being a turn of the player, a turn of the AI/multiplayer opponent). The winner will...
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Starting Pixel Card Wars own devlog
August 22, 2020
by
smelc3
#dev, #ui, #ux
I've been showing this game's development on Dungeon Mercenary 's page and also on Rogue vs Evil 's page but now is time to streamline the channels and start Pixel Card Wars' own devlog! I've plugge...
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