Implementing scoring
Last week I implemented scores. I plan the game to be rounds-based, i.e. a game will be 5 or 6 or 7 rounds (a round being a turn of the player, a turn of the AI/multiplayer opponent). The winner will be the one with the highest score at the end of the game. The score of the player increases each time of its creature has no opponent in its row, as in the Magic the Gathering, when you deal damage to the other wizard. Here is it in action:
To show the score I've added a little widget at the top of the opponent (top cards) and at the bottom of the player's cards. There's a little crown next to the leading player. Later I'll animate contributions to the score, like little +1 flying from creatures contributing to the score to the score's area.
Thanks for reading!
Pixel Card Wars
Strategic pixel card games, Warhammerish strategies
Status | Released |
Author | smelc3 |
Genre | Card Game, Strategy |
Tags | 2D, Deck Building, Minimalist, Pixel Art, Singleplayer, Tactical, Turn-based |
More posts
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- New team: Evil 🦹Mar 13, 2022
- New team: Zealous Knights 🛡️Jan 08, 2022
- Loot view: transitioning between levelsOct 13, 2021
- Adding mana 💧 automating balance check ⚖️Jul 27, 2021
- How gamedev proceeds (hand design)Feb 25, 2021
- New cards: spells and itemsDec 15, 2020
- Humans/Undead skirmish in welcome pageOct 06, 2020
- Starting Pixel Card Wars own devlogAug 22, 2020
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