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Dungeon Mercenary » Devlog
I'm getting closer to the next release of my roguelike Dungeon Mercenary which will be full, I mean really full of new content. Brand new items: spells and rings; and classes !
Starting by the latter, classes in Dungeon Mercenary simply differ by the starting equipment of the mercenary. This makes it much more easy to try out different playstyles (which are now numerous given the different weapons, armours, and spells (the spells play quite differently)). Here's an except of the available classes:
To be continued ❤ devlogs ❤
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Dungeon Mercenary
Modern ASCII roguelike - Can your mercenary beat the dungeon ?
Status | Released |
Author | smelc3 |
Genre | Role Playing |
Tags | ascii-art, Difficult, Dungeon Crawler, Fantasy, Perma Death, Procedural Generation, Roguelike, Singleplayer, Strategy RPG, Text based |
Languages | German, English |
Accessibility | Subtitles |
More posts
- My new game has its own page now: https://hgames.itch.io/pixel-card-warsAug 31, 2020
- Completing the boardJul 23, 2020
- Got board drawing workingApr 30, 2020
- Back to indie dev...Feb 06, 2020
- 2018 recapJan 01, 2019
- Released first demo of my second roguelike game: Rogue vs Evil -> https://hgames...Nov 24, 2018
- Coded a new pixelart procedural room: wizard officeNov 15, 2018
- Added trapsNov 09, 2018
- Adding skillsOct 31, 2018
- Enhanced monsters' descriptionsOct 25, 2018
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