Released first demo of my second roguelike game: Rogue vs Evil -> https://hgames.itch.io/rogue-vs-evil
I've released the first demo of my second game (after Dungeon Mercenary): Rogue vs Evil which you can try out here: https://hgames.itch.io/rogue-vs-evil It's exclusive to itch! You've seen this game in my last devlogs. I've been posting here on Dungeon Mercenary page, but it is a different game.
It is available for Windows, Mac, Linux and is playable in browser.
Rogue vs Evil is a turn by turn dungeon crawling pixelart game where progression is achieved through items and skills (the latter being unavailable in the demo). There is no permadeath, if you lose in a dungeon you will be able to restart from this dungeon (but your progression through this dungeon's levels is lost). Items include weapons, armors, shields, bombs, potions, spells, rings, and keys.
There is no class system, your playstyle will be made through the items you choose to keep. The inventory is intentionally small, to force choices on you.
The first two dungeons are playable at the moment. Until the full game release (planned June 4th 2019), I will work on adding miniquests to later dungeons; a miniquest being a special room, a lever that activates something, an ally to rescue, etc. I will also work on the controls, I want to add more buttons to the game screen to better fit players that aren't keyboard heavy.
Thanks for reading and I hope you will enjoy the game. Any comment and/or feedback and/or roasting will be appreciated!
Get Dungeon Mercenary
Dungeon Mercenary
Modern ASCII roguelike - Can your mercenary beat the dungeon ?
Status | Released |
Author | smelc3 |
Genre | Role Playing |
Tags | ascii-art, Difficult, Dungeon Crawler, Fantasy, Perma Death, Procedural Generation, Roguelike, Singleplayer, Strategy RPG, Text based |
Languages | German, English |
Accessibility | Subtitles |
More posts
- My new game has its own page now: https://hgames.itch.io/pixel-card-warsAug 31, 2020
- Completing the boardJul 23, 2020
- Got board drawing workingApr 30, 2020
- Back to indie dev...Feb 06, 2020
- 2018 recapJan 01, 2019
- Coded a new pixelart procedural room: wizard officeNov 15, 2018
- Added trapsNov 09, 2018
- Adding skillsOct 31, 2018
- Enhanced monsters' descriptionsOct 25, 2018
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