Added traps
Dungeon Mercenary » Devlog
During the last week, I've added traps to my roguelike. They can either be initially visible or be noticed randomly when you walk by.
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Dungeon Mercenary
Modern ASCII roguelike - Can your mercenary beat the dungeon ?
Status | Released |
Author | smelc3 |
Genre | Role Playing |
Tags | ascii-art, Difficult, Dungeon Crawler, Fantasy, Perma Death, Procedural Generation, Roguelike, Singleplayer, Strategy RPG, Text based |
Languages | German, English |
Accessibility | Subtitles |
More posts
- My new game has its own page now: https://hgames.itch.io/pixel-card-warsAug 31, 2020
- Completing the boardJul 23, 2020
- Got board drawing workingApr 30, 2020
- Back to indie dev...Feb 06, 2020
- 2018 recapJan 01, 2019
- Released first demo of my second roguelike game: Rogue vs Evil -> https://hgames...Nov 24, 2018
- Coded a new pixelart procedural room: wizard officeNov 15, 2018
- Adding skillsOct 31, 2018
- Enhanced monsters' descriptionsOct 25, 2018
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