Continuing the pixelart UI
Dungeon Mercenary » Devlog
I've plugged path highlighting in the new pixelart backend, ooh fancy:
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Dungeon Mercenary
Modern ASCII roguelike - Can your mercenary beat the dungeon ?
Status | Released |
Author | smelc3 |
Genre | Role Playing |
Tags | ascii-art, Difficult, Dungeon Crawler, Fantasy, Perma Death, Procedural Generation, Roguelike, Singleplayer, Strategy RPG, Text based |
Languages | German, English |
Accessibility | Subtitles |
More posts
- My new game has its own page now: https://hgames.itch.io/pixel-card-warsAug 31, 2020
- Completing the boardJul 23, 2020
- Got board drawing workingApr 30, 2020
- Back to indie dev...Feb 06, 2020
- 2018 recapJan 01, 2019
- Released first demo of my second roguelike game: Rogue vs Evil -> https://hgames...Nov 24, 2018
- Coded a new pixelart procedural room: wizard officeNov 15, 2018
- Added trapsNov 09, 2018
- Adding skillsOct 31, 2018
- Enhanced monsters' descriptionsOct 25, 2018
Comments
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Nice one!
Just a thought I got from looking at the list in top right corner, have you thought about changing player/ally/enemy backdrop on that list to use different colors? Would make it very easy to distinguish between the sides of conflict.
Hi again Sheriour, thanks for commenting! Yes I've thought about it and will change the background at least for allies. I'm unsure about the color. I'll either go for blue or green for the allies (likely blue, because green is temporarily used to color the bar when you drink a life potion). For the player, I don't know yet. Maybe being always at the top suffices to make it clearer ?
And done!
Nice!