Ascii UI -> pixels UI continued
Dungeon Mercenary » Devlog
I'm continuing to port my ASCII UI to pixelart. I've changed the inventory. Here's how it was:
and how it is now (inventory border looks a bit glitchy on the screenshot, but it isn't):
This change will also leave space in the UI to move the "health bars" panel (see previous devlog) to the right, and make it vertical. I think it makes more sense to have the bars vertical, since width is not much required. Please voice your opinion, it's very much appreciated!
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Dungeon Mercenary
Modern ASCII roguelike - Can your mercenary beat the dungeon ?
Status | Released |
Author | smelc3 |
Genre | Role Playing |
Tags | ascii-art, Difficult, Dungeon Crawler, Fantasy, Perma Death, Procedural Generation, Roguelike, Singleplayer, Strategy RPG, Text based |
Languages | German, English |
Accessibility | Subtitles |
More posts
- My new game has its own page now: https://hgames.itch.io/pixel-card-warsAug 31, 2020
- Completing the boardJul 23, 2020
- Got board drawing workingApr 30, 2020
- Back to indie dev...Feb 06, 2020
- 2018 recapJan 01, 2019
- Released first demo of my second roguelike game: Rogue vs Evil -> https://hgames...Nov 24, 2018
- Coded a new pixelart procedural room: wizard officeNov 15, 2018
- Added trapsNov 09, 2018
- Adding skillsOct 31, 2018
- Enhanced monsters' descriptionsOct 25, 2018
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