New version of Dungeon Mercenary, featuring a new spells system, rings, classes, etc. - oups should have been posted on June 22th - better late than never...
Dungeon Mercenary » Devlog
This post is 4 months late since I released this new version on June 22th, but I forgot to press send on this devlog entry... Anyway, here's a short description of this update. Next one is planned beginning of 2018. To make it up to you here's an itch exclusive gif of what I'm working on at the moment: auras with color lighting.
In short, main changes in the new version are:
- Added spells (there are 16 of them), that plays very differently from melee builds. There are various mages builds: offensive mages (fire/lightning, dragon breath spells), allies-based mages (Necromancer and friends), sneak mages (Conjuror of Cheap Tricks).
- Added rings, to spice up the melee builds (can specialize on damage dealers, special attacks specialists, etc.)
- Added classes, which is just a set of starting equipment. This should help you try out different builds more easily:
The full list of changes is available here: http://www.schplaf.org/hgames/...
Files
dm.zip Play in browser
Jun 22, 2017
dm-17-06-22-windows64.zip 52 MB
Jun 22, 2017
dm-17-06-22-windows32.zip 60 MB
Jun 22, 2017
dm-17-06-22.jar 12 MB
Jun 22, 2017
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Dungeon Mercenary
Modern ASCII roguelike - Can your mercenary beat the dungeon ?
Status | Released |
Author | smelc3 |
Genre | Role Playing |
Tags | ascii-art, Difficult, Dungeon Crawler, Fantasy, Perma Death, Procedural Generation, Roguelike, Singleplayer, Strategy RPG, Text based |
Languages | German, English |
Accessibility | Subtitles |
More posts
- My new game has its own page now: https://hgames.itch.io/pixel-card-warsAug 31, 2020
- Completing the boardJul 23, 2020
- Got board drawing workingApr 30, 2020
- Back to indie dev...Feb 06, 2020
- 2018 recapJan 01, 2019
- Released first demo of my second roguelike game: Rogue vs Evil -> https://hgames...Nov 24, 2018
- Coded a new pixelart procedural room: wizard officeNov 15, 2018
- Added trapsNov 09, 2018
- Adding skillsOct 31, 2018
- Enhanced monsters' descriptionsOct 25, 2018
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